Okay. I think for RP industries we can just abstract the given ones:
Beef-based Agriculture > Agriculture
Information Technology > High-Tech
Book Publishing > Print Media
Trout Fishing > Fishing
Retail > Retail
Door-to-Door Insurance Sales > Financial Sector
Woodchipping > Logging
Uranium Mining > Mining
Basket Weaving > Crafts
Gambling > Entertainment
Cheese Exports > Dairy
Auto Manufacturing > Industrial Manufacturing
Arms Manufacturing > Arms Manufacturing
Furniture Restoration > Real Estate (?)
Soda Sales > Food Processing
or something, and then you can RP the abstract ones specifically. For example, Honey Production would most likely fall under Agriculture, so you'd aim to improve Beef-based agriculture.
I've finished the formulae to give basic stats (e.g. GDP), although they might need a bit of tweaking, as they're coming out higher than NSeconomy gives them...although that's not necessarily a bad thing... :lol:
I'll try to get some trade statistics programmed before starting the calculations. If anyone interested would like to post their average tariffs on all goods entering their nation, that would be great (Figure 100% tariffs if you don't trade with that nation) (Better yet, don't figure at all, just pick a number for what you think it would be. It will affect how much trade will go in and out of your nation.)
Also, you will want to post the number of UN resolutions and issues you have successfully authored/co-authored, as that will play a minor role.
No one is under any obligation to use the statistics I pull out of the hat calculate, but I'm going to calculate them anyway, so you may as well post the stuff.