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Economics - Printable Version

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Economics - Eisophca - 10-02-2006

I'm working on an economic system for the IDU, somewhat like what Domnonia had planned. It will be somewhat like NSeconomy, but with more features, including using statistics from UN rankings to calculate stuff instead of just the static data. I'm wondering if anyone is interested in participating. Eventually, it will allow for customization of things like tariff rates, tax brackets, economic systems, etc. If anyone is interested, please post here. The program ought to be ready between one week and two months from now.


Economics - Mikitivity - 10-02-2006

What do you need from us? I'm interested.

Will be also able to customize some fields to represent industries we RP as having?


Economics - Eisophca - 10-02-2006

Well, I don't really need anything right away. I've written my script to lift the rankings off of NS.net and save them in files. But before the calculator can really get running, I need for all the important rankings to come up so I can get them.

RP industries ought to be fine - I'm creating my own data structure to store nation data in, so it should be fairly easy to have an option to customize major industries instead of taking them from your nation page.


Economics - Bears Armed - 10-09-2006

CeoranaOct 1 2006, 11:52 PM RP industries ought to be fine [/quote]
Honey production Big Grin


Economics - Eisophca - 11-05-2006

Okay. I think for RP industries we can just abstract the given ones:

Beef-based Agriculture > Agriculture
Information Technology > High-Tech
Book Publishing > Print Media
Trout Fishing > Fishing
Retail > Retail
Door-to-Door Insurance Sales > Financial Sector
Woodchipping > Logging
Uranium Mining > Mining
Basket Weaving > Crafts
Gambling > Entertainment
Cheese Exports > Dairy
Auto Manufacturing > Industrial Manufacturing
Arms Manufacturing > Arms Manufacturing
Furniture Restoration > Real Estate (?)
Soda Sales > Food Processing

or something, and then you can RP the abstract ones specifically. For example, Honey Production would most likely fall under Agriculture, so you'd aim to improve Beef-based agriculture.

I've finished the formulae to give basic stats (e.g. GDP), although they might need a bit of tweaking, as they're coming out higher than NSeconomy gives them...although that's not necessarily a bad thing... :lol:

I'll try to get some trade statistics programmed before starting the calculations. If anyone interested would like to post their average tariffs on all goods entering their nation, that would be great (Figure 100% tariffs if you don't trade with that nation) (Better yet, don't figure at all, just pick a number for what you think it would be. It will affect how much trade will go in and out of your nation.)

Also, you will want to post the number of UN resolutions and issues you have successfully authored/co-authored, as that will play a minor role.

No one is under any obligation to use the statistics I pull out of the hat calculate, but I'm going to calculate them anyway, so you may as well post the stuff. Smile


Economics - Antrium - 11-05-2006

Antrium doesn't have tariffs, we signed the IDU Free Trade Agreement. (here.)

I authored 1 UN resolution.

And I think our major industry would be Print Media, it used to be Industrial Manufacturing but somehow I killed that...


Economics - Eisophca - 11-05-2006

AntriumNov 5 2006, 07:42 AM Antrium doesn't have tariffs, we signed the IDU Free Trade Agreement. (here.)

I authored 1 UN resolution.

And I think our major industry would be Print Media, it used to be Industrial Manufacturing but somehow I killed that... [/quote]
What about external ones?


Economics - Antrium - 11-05-2006

CeoranaNov 5 2006, 10:55 AM AntriumNov 5 2006, 07:42 AM Antrium doesn't have tariffs, we signed the IDU Free Trade Agreement.  (here.)

I authored 1 UN resolution.

And I think our major industry would be Print Media, it used to be Industrial Manufacturing but somehow I killed that... [/quote]
What about external ones? [/quote]
Hadn't even thought about it.

Make it...an average of 5%.


Economics - Mikitivity - 11-05-2006

CeoranaNov 4 2006, 10:31 PM Okay. I think for RP industries we can just abstract the given ones:

Furniture Restoration > Real Estate (?)

I've finished the formulae to give basic stats (e.g. GDP), although they might need a bit of tweaking, as they're coming out higher than NSeconomy gives them...although that's not necessarily a bad thing... :lol:

I'll try to get some trade statistics programmed before starting the calculations. If anyone interested would like to post their average tariffs on all goods entering their nation, that would be great (Figure 100% tariffs if you don't trade with that nation) (Better yet, don't figure at all, just pick a number for what you think it would be. It will affect how much trade will go in and out of your nation.)

Also, you will want to post the number of UN resolutions and issues you have successfully authored/co-authored, as that will play a minor role.

No one is under any obligation to use the statistics I pull out of the hat calculate, but I'm going to calculate them anyway, so you may as well post the stuff. Smile [/quote]
Furniture Restoration could be more about "Small Crafts", such as clockworking, diamond cutting, pottery and glassblowing (think Delftware), and other highly artist work that is typically not produced in factories.

I've felt that there are two types of agriculture: ranching and farming. Farming includes all fruits and vegetables, which ranching can be for meet *or* what I'd like to be an industry in Mikitivity goat herding. Dairy is already covered in its own category, but too is a ranching industry.


Economics - Mikitivity - 11-05-2006

Mikitivity has authored 5 UN resolutions, officially co-authored 1 (I also am the unlisted author of Ballast Water).

At present none of my issues have been accepted. Sad


Economics - Eisophca - 11-05-2006

MikitivityNov 5 2006, 10:26 AM Furniture Restoration could be more about "Small Crafts", such as clockworking, diamond cutting, pottery and glassblowing (think Delftware), and other highly artist work that is typically not produced in factories. [/quote]
I think I'll keep all of Agriculture in one, because that's how the UN reports go (Largest Agricultural Sector).

And I think Basket Weaving would be better for all crafts, and Furniture Restoration for Real Estate - that's an important RL industry so it'd be cool to have it here.

Quote: Beef-based Agriculture > Agriculture
Information Technology > High-Tech
Book Publishing > Print Media
Trout Fishing > Fishing
Retail > Retail
Door-to-Door Insurance Sales > Financial Sector
Woodchipping > Logging
Uranium Mining > Mining
Basket Weaving > Artisanship
Gambling > Entertainment
Cheese Exports > Dairy
Auto Manufacturing > Industrial Manufacturing
Arms Manufacturing > Arms Manufacturing
Furniture Restoration > Real Estate
Soda Sales > Food Processing
Pizza Delivery > Fast Food[/quote]

Tariffs:
Quote: 
AN: 5%
CE: 0.75%
[/quote]

Pride:
Quote: 
AN: 1
CE: 2
MK: 5
[/quote]


Economics - Grosseschnauzer - 11-05-2006

Wouldn't the information sector represent high technology?


Economics - Eisophca - 11-05-2006

GrosseschnauzerNov 5 2006, 11:38 AM Wouldn't the information sector represent high technology? [/quote]
Yup


Economics - Domnonia - 11-05-2006

Domnonia has signed the free trade agreement aswell. However, like the United States and softwood lumber, our International Trade Minister feels that our Uranium industry needs to be protected, as it is the big money maker in the Province of Sendar. 10% tariff on all mining imports.

Our nation has not authored any UN resolutions that have passed.


Economics - Domnonia - 11-05-2006

Could Pizza Delivery be used as the Automobile Sector? I don't know about anyone elese, but I've always felt that in RL, auto companies and aeropace companies have HUGE economic sway - especially in North America and Europe. Or, it could represent the "Energy Sector", whether that be oil/gasoline, or hydrogen or whatever.

edit - haha, nevermind!


Economics - Eisophca - 11-05-2006

Ah, separating tariffs by sector is *another* good idea, since I was thinking of calculating exports and imports by sector.


Economics - Grosseschnauzer - 11-05-2006

I should add that I sponsored one resolution and co-sponsored a second (Tsunami Warning System, and Natural Diaster Act wth Groot and Mik).

As to the NS econmy stats; I haven't quite figured out what sort of algorythms that NS uses; it produces absurd results at times.....such as cutting tax rates and still having a 100% tax rate.


Economics - Eisophca - 11-06-2006

GrosseschnauzerNov 5 2006, 12:52 PM As to the NS econmy stats; I haven't quite figured out what sort of algorythms that NS uses; it produces absurd results at times.....such as cutting tax rates and still having a 100% tax rate. [/quote]
That's because your tax rate can actually be above 100% or below 0% - Hack once said he looked at the code, and his was -430%. So when you cut it, it might go down from 110% to 105%, but the game caps it at 100%.

PRIDE:

AN: 1
CE: 2
GS: 1.5
MK: 4.5


Economics - Eisophca - 11-06-2006

OK, I changed my mind. I need the average tariff, for each sector, that your nation imposes on other nations in the IDU, and trade stats will be calculated relative to the IDU only (as if there was no external trade) at least for now, because there's not enough data to calculate an external influence.


Economics - Domnonia - 11-06-2006

Agriculture - 0%
High-Tech - 0 %
Print Media - 2%
Fishing - 0%
Retail - 2%
Financial Sector - 0%
Logging -25% (to deter depletion of old-growth forest)
Mining - 10%
Artisanship - 2%
Entertainment - 2%
Dairy - 0%
Industrial Manufacturing - 0%
Arms Manufacturing - Banned
Real Estate - 0%
Food Processing - 0%
Fast Food - 0%

You'll notice that small tariffs are charged on "cultural" industries. I would like to RP something similar to Canada's CanCon legisltaion, which protects canadian culture by imposing content quotas.


Economics - Mikitivity - 11-06-2006

I'd like to suggest that each 3-month term as the IDU UN Delegate should also give nations a boost.

"Oh, Italy is the head of the EU right now!"

I'd also give another very small boost to the current IDU UN Delegate.


Economics - Grosseschnauzer - 11-06-2006

As far as tariffs are concerned, the rule in the schnauzerlands is reciprocity. If another nation inside or outside the IDU imposes tariffs on goods from the schnauzerlands (all six of them) then the same tariff is imposed on its goods coming into the schnauzerlands. The default rate is otherwise, zero percent.
edited to add:
Good luck figuring out how to treat the partial term I served as Delegate, and of course, I was elected to my second term. And who knows?
( Tongue


Economics - Antrium - 11-06-2006

Agriculture - 0%
High-Tech - 0%
Print Media - 5 %
Fishing - 0%
Retail - 0%
Financial Sector - 0%
Logging - 10%
Mining - 0%
Artisanship - 0%
Entertainment - 0%
Dairy - 0 %
Industrial Manufacturing - 5%
Arms Manufacturing - None (Antrium is a weapon-free state, except for the police and military)
Real Estate - 0%
Food Processing - 0%
Fast Food - 0%

And I have one term as delegate.


Economics - Eisophca - 11-06-2006

MikitivityNov 5 2006, 05:31 PM I'd like to suggest that each 3-month term as the IDU UN Delegate should also give nations a boost.

"Oh, Italy is the head of the EU right now!"

I'd also give another very small boost to the current IDU UN Delegate. [/quote]
Both good ideas. I'll give a +1 pride boost for each term served as UN delegate, and +0.5 if you're currently serving. (Pride will reduce imports, because citizens will be proud of your nation and want to buy its products.)


Economics - Eisophca - 11-06-2006

Also, I'm not sure how you'd put tariffs on real estate, in case anyone was thinking of it. Tongue