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New Map Discussion
#1

So, the recent revival in regional activity having lead to a revival of interest in the regional map, some questions about how we handle the map now arise.


Basic Information

Earlier threads

The main thread about our original map, whose cartographer was Domnonia, ran from 2006 to 2010 and is at http://s10.zetaboards.com/IDU/topic/707772/23/#new.

The future of the map after Dom had been gone for a while was discussed at http://s10.zetaboards.com/IDU/topic/708329/1/.

The work of Embolalia, extending to his [uncompleted] 'NS Globe' project, was discussed at http://s10.zetaboards.com/IDU/topic/708347/6/#new from 2010 to 2012.

And some work that Belschaft began in 2012 is discussed at http://s10.zetaboards.com/IDU/topic/7431840/2/#new.


'Fractal Reality'
This is a concept that was used at times during earlier map-making and other RP within the region, and that has also been used by other RP-ing regions as well. Basically it not only invokes the 'Multiverse' concept, in which numerous alternative versions of reality exist in some way "parallel" to each other, but says that areas in one version of Reality can come into temporary or prolonged contact (or even exchange places altogether) with areas from other versions, thus helping to explain such matters as multiple nations claiming to occupy the same areas in terms of RL geography, nations appearing & disappearing as their players create them or let them cease to exist OOC, how some nations' histories feature earlier contact with (and perhaps colonists from) countries that aren't on the same maps (At one stage we even had a nation within the region that had two completely different histories, with colonisation from two separate sets of RL cultures, both simultaneously true!), the presence of various species of plants or animals [or other life-forms] that "really" belong in particular RL ranges, and even wholesale changes in the regional maps such as those that Embolalia made... and the Bermuda Triangle?
^_^

Oh, and this also allows for inter-Reality leakages of heat and moisture into or out of specific areas, thus giving them climates slightly different from what would logically be expected from their actual situations, although diffusion [and so on] mean that this still shouldn't be taken to extremes: You still shouldn?t get tropical rainforest in proximity to an ice-cap, for example, unless the latter is relatively small and at a significantly higher altitude than the latter? As I recall, this was used to explain why Malabra?s southern districts have a tropical climate rather than just a sub-tropical one.



Initial Questions

1. Which basic design do we use? There is Domnonia?s original map (visible @ https://app.box.com/shared/fqplfsbso0) on which the region consists of two adjacent continents and various islands, Embolalia's revised design (visible @ https://raw.githubusercontent.com/embola...leproj.png) with those two continents combined but with some further land-masses then added nearby for placing nations belonging to certain other regions, there's a version of the latter without those surrounding lands, there's the possibility of taking the original map and making only some of Embolalia's changes, there?s using RL maps which obviously would not suit those of urrs who have already created more detailed maps of our own nations that fit into either of the non-RL maps, and there is creating a new map altogether but including the current shapes and [possibly] relative locations for any existing nations whose players do not want to see those details changed.

2. Which format do we use for the map's master copies? 'Vector-based' formats such as .pdf & .svg would allow saving the maps as smaller files, and may provide greater flexibility in some respects, but are probably less accessible to the membership in general than 'pixel-based' formats such as .png (which I think is the best option in this category), .bmp, .gif, or .jpg, which might prevent some people who would otherwise want to work on the maps from doing so?

3. Where do we set the map in terms of latitude, and how wide would it extend in terms of longitude? A reference to the original map either in our forum or on NSwiki said that the basic area was from c.22o to 60-somethingo North, although with Dom's consent I added some extensions northwards from The Ursine Northlands, and this seems reasonable to me although I recognise that some people might also want extensions for their own nations southwards into the tropics. If we keep degrees of latitude and longitude on the same scale as each other then this will tell us the region's extent in degrees of longitude too, and I have a table saved [somewhere] that gives the actual distances per degree of longitude for relevant latitudes.

4. For how long are nations kept on the map after they OOC either cease to exist or move into other regions?

5. Should there be a qualifying period of residence, or perhaps level of activity, required before a nation can claim a place on the map?
#2

My personal preferences

1. I think that our main map should use a combination of features from both of the previous ones, to suit those players who defined details for their nations based on locations on either of those maps, but without the further continents that Embolalia added: Bearing in mind the low level of take-up for spaces on those continents by the other regions? members, and the fact that one of those other regions involved has effectively ceased to exist, I doubt whether we would get many complaints about this although of course leaving the a place for the non-IDU "Schnauzer" lands off to the west would probably still be necessary.

However we might also have an associated version of Reality that uses RL geography, to suit those players who want to claim lands on that basis, with certain areas (probably in the seas, rather than on land) defined as possible routes for crossing between the two worlds.

2. Pixel-based, preferably .png, so that as many as possible of the people who want to do so can work on detailed maps for their nations using just 'Paint' without having to gain access to any other graphics programmes.

3. As before, roughly from the northern edge of the tropics to the southern edge of the Arctic but with [relatively small] extensions possible outside those limits for nations whose players who really consider them appropriate.
Perhaps, though, though, we could then add one relatively small continent to the south that would be linked to the main IDU by one or more chains of islands but [probably] would be basically uninhabited (perhaps due to the presence there of virulent tropical diseases that have prevented colonisation)? That would help to explain where migratory birds from the main IDU go to in our Winter season.

4. Some nations that are no longer being played might be so heavily written into the back-stories for nations that are still active that they really have to be left in place, at least with part of their previous lands. I would argue that this is the case for Mikitivity, the western neighbour of the Bears' "Mainland" territories, but am more flexible in the case of Keeslandia as long as whoever takes that area over accepts the presence of the major river that reaches the sea within it that provides the main drainage for those "Mainland" territories (and the presence within that river of various Fish species whose members migrate between our own lands and the sea). The location of the Free Land relative to both Bears Armed and Mikitivity is also fairly fixed, in my opinion.

Beyond that, I think that we should be flexible and should consider not only nations' past histories IC but also whether they have an OOC history of fading in & out of existence, instead of setting hard-&-fast rules. And of course leaving nations at least nominally on the map if nobody else actually wants to take over their previous locations wouldn't be unreasonable, would it?


5. I would rather not set a firm limit in this respect, neither, because of the hoped-for possibility that we will get other newcomers who jump straight into activity here and whose wishes for places on the maps it would therefore be nice to accommodate as quickly as possible: I?d just point out that (1) if somebody wants to add one or more islands, or take over the exact borders of either a CTE-d nation or a still-unclaimed area, then this would obviously be easier for whoever becomes our new main Cartographer than giving them a territory that overlaps previous borders and should perhaps therefore be given quicker approval than the latter possibility; (2) that we could acknowledge a newly-arrived nation's geographical location quickly but then still wait for a little while, to see how serious they are about joining in with urrs, before actually drawing them into the maps; and (3) that if somebody claims a place but then isn't really active, and somebody else subsequently wants the same location, then it would probably be reasonable to ask the first of those nations to give up that area.

:Bear:
#3

This is a great initiative, BA. I'll reply in full whenever I find the time to write down what I think of all this. It's interesting to note that Dom is back, seeing as he has been our "map-master" in the past. Although, of course, it will be up to him if he wishes to engage with this in any manner.
#4

Now that my main nation has returned, all of them are in the IDU. If we stick to Dom's general map outline, I'd basically would just want to keep the lands the schnauzervolken already have, as the newer ones are merely cities that have reached nation status. I have exactly three non-schnauzer puppets, one of which was on the first two maps, and the other two are new; we'd have to find a place but those are not schnauzer dependent.
#5

Per my post on the RMS, and using Dom's last map as a guide, I've altered my position. The "new schnauzerlands" not currently shown on Dom's map as countries or township should be placed in new terrritory that lies from noth to east of the current schnauzerlands on the map.

Two other puppets not connected to the schnauzerlands have more flexibility, but need to be placed logically. Hurricanes in the tropics abd eales in their range of nestings (cool to moderate climate with plenty of access to fish and water.
#6

GrosseschnauzerFeb 16 2016, 06:23:18 PMTwo other puppets not connected to the schnauzerlands have more flexibility, but need to be placed logically. Hurricanes in the tropics abd eales in their range of nestings (cool to moderate climate with plenty of access to fish and water.[/quote]According to old notes, the tropics proper don't really start until somewhere close to the southern edge of that map: I remember seeing an "official" statement that that map stretches from 20-55 degrees north, so just under 10% of that would be within the tropics.
Southern Malabra having a tropical climate is an anomaly, due to 'fractal reality' and a bleed-through of conditions from some other version of reality, but somewhere around the sea to its south might be plausible for Hurricanes if you'd rather not be right out on the edge.
#7

Bears ArmedFeb 19 2016, 01:03:26 PMGrosseschnauzerFeb 16 2016, 06:23:18 PMTwo other puppets not connected to the schnauzerlands have more flexibility, but need to be placed logically. Hurricanes in the tropics abd eales in their range of nestings (cool to moderate climate with plenty of access to fish and water.[/quote]According to old notes, the tropics proper don't really start until somewhere close to the southern edge of that map: I remember seeing an "official" statement that that map stretches from 20-55 degrees north, so just under 10% of that would be within the tropics.
Southern Malabra having a tropical climate is an anomaly, due to 'fractal reality' and a bleed-through of conditions from some other version of reality, but somewhere around the sea to its south might be plausible for Hurricanes if you'd rather not be right out on the edge.[/quote]Actually, looking at not only the maps but our earlier discussions about ocean currents & climate as well, the most likely location for hurricane weather would probably be the islands down to the south-west in the Ayyubids Ocean... and if we put Purple Eagles down there as well then the birds' separation from their Bald Eagle relatives could very plausibly be explained as due to genetic divergence in such an isolated stock...
#8

Bears ArmedApr 20 2016, 11:37:31 AMBears ArmedFeb 19 2016, 01:03:26 PMGrosseschnauzerFeb 16 2016, 06:23:18 PMTwo other puppets not connected to the schnauzerlands have more flexibility, but need to be placed logically. Hurricanes in the tropics abd eales in their range of nestings (cool to moderate climate with plenty of access to fish and water.[/quote]According to old notes, the tropics proper don't really start until somewhere close to the southern edge of that map: I remember seeing an "official" statement that that map stretches from 20-55 degrees north, so just under 10% of that would be within the tropics.
Southern Malabra having a tropical climate is an anomaly, due to 'fractal reality' and a bleed-through of conditions from some other version of reality, but somewhere around the sea to its south might be plausible for Hurricanes if you'd rather not be right out on the edge.[/quote]Actually, looking at not only the maps but our earlier discussions about ocean currents & climate as well, the most likely location for hurricane weather would probably be the islands down to the south-west in the Ayyubids Ocean... and if we put Purple Eagles down there as well then the birds' separation from their Bald Eagle relatives could very plausibly be explained as due to genetic divergence in such an isolated stock... [/quote]I haven't been able to view a recent map (for my sins I only use an iPad or mediocre lap top to surf socially and neither their screens or my eyes are good enough to make out the details) but I've always had it it my head that Nova Sodor was located away from the mainland in the south west of the IDU.

If I'm right in thinking this it might make sense for Nova Sodor to be located elsewhere given that I'd like her climate to be not too dissimilar to that of the Channel Islands (albeit we have a mountain range that is often snow capped during winter - think an elevation just shy of 900 metres)? For what it's worth I see our geological make up being an Island similar to the size of Jersey surrounded by a handful of even smaller Islands.
#9

Nova SodorApr 23 2016, 07:21:40 AMIf I'm right in thinking this it might make sense for Nova Sodor to be located elsewhere given that I'd like her climate to be not too dissimilar to that of the Channel Islands (albeit we have a mountain range that is often snow capped during winter - think an elevation just shy of 900 metres)? For what it's worth I see our geological make up being an Island similar to the size of Jersey surrounded by a handful of even smaller Islands.[/quote]Have you forgotten? You originally said south-west, but after I described the likely climate you agreed on a location that was basically just 'west' instead although there hadn't previously been an island known to urrs at that point.

If your main island is only [roughly] the size of Jersey then that's rather smaller than I'd expected and wouldn't really leave you with room for enough forest to support a viable population of the Bears that are your national animal. If you still want those, and bearing in mind the mountain range that you've just mentioned as well, might I suggest making your main island closer in size to southern England (Channel to Thames, or thereabouts) instead?

:Bear:
#10

Am I incorrect in my understanding that there is not a current "official" updated version of a regional map?
#11

Bears ArmedApr 29 2016, 08:38:52 PMNova SodorApr 23 2016, 07:21:40 AMIf I'm right in thinking this it might make sense for Nova Sodor to be located elsewhere given that I'd like her climate to be not too dissimilar to that of the Channel Islands (albeit we have a mountain range that is often snow capped during winter - think an elevation just shy of 900 metres)? For what it's worth I see our geological make up being an Island similar to the size of Jersey surrounded by a handful of even smaller Islands.[/quote]Have you forgotten? You originally said south-west, but after I described the likely climate you agreed on a location that was basically just 'west' instead although there hadn't previously been an island known to urrs at that point.

If your main island is only [roughly] the size of Jersey then that's rather smaller than I'd expected and wouldn't really leave you with room for enough forest to support a viable population of the Bears that are your national animal. If you still want those, and bearing in mind the mountain range that you've just mentioned as well, might I suggest making your main island closer in size to southern England (Channel to Thames, or thereabouts) instead?

:Bear: [/quote]Apologies - that must have slipped my mind - west it is.

Re landmass I'm happy to go with your suggestion - to be honest even with my limited understanding I was starting to think that mi might need a little more land for the things that I was taking about.

Thanks for the input Bears - your expertise really adds realism.
#12

1. Which basic design do we use?

I'm in favor of a modified version of Domnonia's map, as Bears Armed suggested.

2. Which format do we use for the map's master copies?

Pixel-based, preferably .png simply for ease of use for the average player.

3. Where do we set the map in terms of latitude, and how wide would it extend in terms of longitude?

The 22-degrees to 60-degrees North works for me. It provides a nice temperate climate that may are familiar with but allows for more "extremes."

4. For how long are nations kept on the map after they OOC either cease to exist or move into other regions?

I'd say it depends on how active the nation was, how long it was around, and how it left. Maybe something like three months after a CTE if the nation was "important," we can debate about removing them. If not "important," maybe a briefer cutoff period. Granted, we'd have to decide what qualifies a nation as "important."

5. Should there be a qualifying period of residence, or perhaps level of activity, required before a nation can claim a place on the map?

I'd say no...but perhaps it is after two or three days after they get citizenship in the IDU? Or maybe immediately, but they are added on a probationary period of a month or so. If they cease activity for two weeks any time during that month window without notice, their nation will be removed from the map.

---
Beyond these questions, what are the obvious obstacles to the implementation of a new map?
#13

1. Which basic design do we use?

Dom's map. From our conversations the last couple of months, I feel like the biggest abjection to this was that Sanctaria wasn?t around during that time and felt strongly about his nation's placement on the other map. Sanc has done a lot for the region, so he's one of the nations that I would like to see represented on the map, despite him ceasing to exist, so I suggest we incorporate his lands on Dom's version (maybe not exactly, but close enough).

2. Which format do we use for the map's master copies?

Pixel, I guess. That is the easiest and wont make us as dependent on people with specific skills.

3. Where do we set the map in terms of latitude, and how wide would it extend in terms of longitude?

I don't have any specific preferences, I'm ok with the current makeup.

4. For how long are nations kept on the map after they OOC either cease to exist or move into other regions?

I'm in favour of having a graded system, where some nations (the olden ones) are more important than others. Mikitivity disappeared a long time ago, but I still want them to be on the map, for example. Of course, we need to be pragmatic about it, so maybe "old" nations could still be allowed to be on the map, but in a reduced capacity or something along those lines. As for nations coming, requesting a spot and then disappearing I think we could have a limit on a month or so.

5. Should there be a qualifying period of residence, or perhaps level of activity, required before a nation can claim a place on the map?

Citizenship should be enough, I think.


The biggest obstacle is that we do not have a cartographer that can take charge over editing our map and process requests, etc. I'd like to be that person, but I do not have the time for it.
#14

GnejsMay 11 2016, 03:16:07 PMThe biggest obstacle is that we do not have a cartographer that can take charge over editing our map and process requests, etc. I'd like to be that person, but I do not have the time for it.[/quote]Sayar has indicated he has experiences with maps and can use photoshop. I have no idea if that is sufficient, but if it is, appointing him cartographer would allow us to move forward with this project.
#15

Hello everyone, as Sciongrad has said, I'm volunteering to fill the need for a cartographer.

I've been reading the replies here and I'm really interested about the fourth question you've posed. I'm new here and I'm not so sure how things work, so take this with a grain of salt Smile But I think if we want to keep things straight we can use a bit of creative role-playing to justify the take-over of lands. That way the map will become more a living and breathing thing. If we look at Earth's map, borders and countries have changed all the time. We could have a "museum of maps" or something and enshrine older versions for posterity. Or perhaps find a way of naming certain regions after their important predecessor.

As far as newbies on the map, maybe we could restrict their area until they have been around for long enough to justify expansion of their lands?
#16

I think a 'living' map sounds fun. Definitely something worth discussing after we get an updated version of our map up and running.
#17

GnejsMay 14 2016, 12:09:28 AMI think a 'living' map sounds fun. Definitely something worth discussing after we get an updated version of our map up and running.[/quote]I agree. This discussion will not end after the map has been updated, but that is our most immediate concern. If photoshop is sufficient and Sayar is willing, I will promptly appoint him our regional cartographer.
#18

Congratulations to Sayar on their appointment.
My thanks to Sayar for taking on this responsibility.
Should this position be listed in our WFE, either with or without any actual ?Regional Officer? powers? (If that?s ?with? then in my opinion the power to start polls looks like the most appropriate one to grant?)

Re Sanctaria : I suggest reserving an area of reasonable size for him, of the same shape that his nation was given on Embo?s version, for a while. Bearing in mind that he had a western coast in that map, as well as the shape of the continents and the distribution of current nations, it looks to me as though somewhere on our main continent?s west coast ? south of all the Schanuzers, but north of whatever lands we leave to Groot Gouda ? would be the best location for this.

If we do decide to reallocate any CTEd nation?s lands but to leave a small ?statelet? behind in their memory then I suggest that, unless any current player?s RP actually requires contact with any specific section of that old nation, the area around its capital city would normally be the obvious bit to leave under the former management.

I suggest that the large island south of Malabra that?s currently assigned to ?American Federalists? should either be moved east into the ocean somewhere south-east of Gnejs or (unless & until A.F. returns to active status) simply deleted altogether. I?m fairly sure that it was only a late addition to the map, when A.F. returned after a previous absence to discover that Antrium had taken over their previous location, anyhows, and not only would it be easier to explain some details of Malabra?s climate & geology without that island present ? if Mal accepts the suggestions that I sent to him a couple of days ago ? but the climate there wouldn?t be very good for settlers from the eastern USA (which is what A.F. was) neither? Preferably, could it be replaced by one or more groups of much smaller islands, instead? These might be uninhabitable by humans (or bears, or any other mammals much larger than a rabbit) due to a detail in the shared [ancient] history that Mal & I have been discussing, which would additionally have the side-benefit of providing a safe place where some migratory birds from elsewhere in the region could over-winter?


:Bear:
#19

The distance per degree of latitude varies only slightly with latitude, by less than 01% from the equator to either pole, so we on the level at which we're working it's probably effectively okay to treat it as a constant figure.

If we go with the range of [basically] 20 to 55 degrees north for latitude that's already been mentioned then, on an Earth-sized planet (with the same oblateness as Earth) that's around 2413.94statute miles (not sure whether that's UK statute or US statute: over that distance the difference between them would be a little bit under 1 mile), 2097.66 nautical miles, or 3884.85 kilometres. That gives us the scale for the map's North-South axis.

If we say that the projection being used is most accurate for one specific latitude then comparing the width of the map to its 'height' (in terms of either pixels or just size on the monitor's screen) gives us the east-west distance, and thus the scale, for the map at that latitude.

The east-west scale for the map at any other latitude can then be found by comparing the ratio of longitudinal degree-length at that 'most accurate' line to longitudinal degree-length at the latitude about which one was wondering, and applying that ratio to the scale for that 'most accurate' line.

And there's a useful calculator for finding degree lengths at http://stevemorse.org/nearest/distance.php.


:Bear:
#20

Sciongrad has a temperate maritime climate - hot summers, wet winters (similar to Portugal or Spain). It's medium sized (probably the size of Texian Empire), but most people tend to live on the coast because of the country's dense forests and impenetrable mountains. In terms of ecology, Sciongrad's forests consist of quercus faginea, quercus suber, and quercus pyrenaica. There are firs and birch trees near the more mountainous north, where the elevated terrain makes the winters slightly colder and the year generally all around wetter.
#21

SciongradMay 22 2016, 09:23:43 PMSciongrad has a temperate maritime climate - hot summers, wet winters (similar to Portugal or Spain). It's medium sized (probably the size of Texian Empire), but most people tend to live on the coast because of the country's dense forests and impenetrable mountains. In terms of ecology, Sciongrad's forests consist of quercus faginea, quercus suber, and quercus pyrenaica. There are firs and birch trees near the more mountainous north, where the elevated terrain makes the winters slightly colder and the year generally all around wetter. [/quote]Hr'rmm...

Thalatash, southern Toelz (directly bordering the area that I've suggested we set aside for Sanctaria), and maybeso some adjacent districts?
#22

Bears ArmedMay 23 2016, 09:51:13 AMSciongradMay 22 2016, 09:23:43 PMSciongrad has a temperate maritime climate - hot summers, wet winters (similar to Portugal or Spain). It's medium sized (probably the size of Texian Empire), but most people tend to live on the coast because of the country's dense forests and impenetrable mountains. In terms of ecology, Sciongrad's forests consist of quercus faginea, quercus suber, and quercus pyrenaica. There are firs and birch trees near the more mountainous north, where the elevated terrain makes the winters slightly colder and the year generally all around wetter. [/quote]Hr'rmm...

Thalatash, southern Toelz (directly bordering the area that I've suggested we set aside for Sanctaria), and maybeso some adjacent districts?
[/quote]Works for me!
#23

Is there a process for claiming territory on the map?
#24

CagontiaJun 3 2016, 12:56:38 PMIs there a process for claiming territory on the map?[/quote]For now, just post your claims in this thread. We'll get a complete list put together soon.
#25

Bears ArmedMay 15 2016, 04:17:06 PMI suggest that the large island south of Malabra that?s currently assigned to ?American Federalists? should either be moved east into the ocean somewhere south-east of Gnejs or (unless & until A.F. returns to active status) simply deleted altogether. I?m fairly sure that it was only a late addition to the map, when A.F. returned after a previous absence to discover that Antrium had taken over their previous location, anyhows, and not only would it be easier to explain some details of Malabra?s climate & geology without that island present ? if Mal accepts the suggestions that I sent to him a couple of days ago ? but the climate there wouldn?t be very good for settlers from the eastern USA (which is what A.F. was) neither? Preferably, could it be replaced by one or more groups of much smaller islands, instead? These might be uninhabitable by humans (or bears, or any other mammals much larger than a rabbit) due to a detail in the shared [ancient] history that Mal & I have been discussing, which would additionally have the side-benefit of providing a safe place where some migratory birds from elsewhere in the region could over-winter?


:Bear: [/quote]I've found my copy of Dom's topographical map, although I haven't worked out how to post a copy [of that .pdf] online yet, and apparently that large island was an original feature from before American Federalists' return, so I suppose it stays...
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