I've been out of it for a while -- some say a LONG while.

-- but I've got some canditates for twinning with Ossendorf in Mikitivity. I made
Bristle Island(especially the industrialised southern part) chock full of mining communities. The trouble is that I named that for coal (Picton=Pictou County, Nova Scotia), iron ore (Sheldon = Sydney, Nova Scotia; the joke being Sidney Sheldon was a schlock writer in the 1970s and '80s) and limestone (locale unnamed).
However, none of these is likely ever to get an article of their own, just a line or two in the provincial entry. After I had a couple of twinning for
Braunekuste's cities, I rewrote and reorganised it so each of the five municipalities in the province had at least had a discrete section within a provincial article. I might get around to doing something similar for Bristle Island, but I can't count on having the time an access to do it anytime soon.
Bears Armed question about population was a helpful one. Very early in the game, one of the daily issues is a ZPG -- zero population growth -- question which would presumably arrest population at the level then extant. I dealt with this problem by establishing percentages of population, rather than actual numbers, for my provinces and municipalities. That way you can at least keep the relative demographic foot print the same. Like Mik, and even more transparently Dom, I've modelled my population size (and practically everything else) on Canada. Like a true extreme moderate, I've got a limb on all sides of the question. :pisang: