01-19-2024, 06:17 AM
Interview with GenSec Kenmoria
by Francois Isidore
Robespierre: Hello everyone, and welcome to this month’s edition of The North Star’s Spotlight segment! My name is Robespierre and I’m the current Minister of Communications.
Today, I’m joined by the recently-appointed GA Secretariat and resident North Pacifican, Kenmoria. Thank you for agreeing to do this interview with us, Kenmoria!
Kenmoria: Hello! Thank you very much for having me.
Robespierre: Of course. It’s an honor, and hopefully, this interview will be a good way for those of us who are less familiar with the NSWA community to get an idea of who you are, what you enjoy, and what you’re about.
I know that it can be a tall task to have people summarize their history sometimes, but let’s start from the beginning. When did you first start playing NationStates? Was Kenmoria your first nation?
Kenmoria: I began playing NationStates many, many years ago, and Kenmoria was far from my first nation. It was around early 2017 when I first found the site. I was looking for a browser game to occupy my time, being bored with little else to do, and I stumbled upon NationStates as something like my fourth or fifth try. The concept seemed intriguing, so I made Great Britain. That was it, just Great Britain, with absolutely no changes. I answered Issues, sticking resolutely to the idea of just modelling the UK as best I could, and this was the sum of my activity. That was not particularly interesting, so it was hardly surprising that that nation CTEd having achieved nothing. I made another nation, with a slightly more interesting concept, and I decided to stretch my wings to Factbooks, as well as Issues. It took two more nations CTEing before I joined the Forums, solely as an F7 poster. This was in Summer, if I remember correctly, so I was the epitome of a summerposter. Three or so more nations then elapsed, similarly doing Issues, Factbooks, and F7.
A few months later, if my memory serves me faithfully, I made Kenmoria. This was my first nation that posted somewhere that actually increased my post count on the Forums, and it is still mine now, being just over six years old. It was also (barring a very ill-advised and undrafted proposal submitted on my fourth nation) my first foray into the worlds of roleplaying and the General Assembly, which have been my mainstays in NationStates.
Robespierre: Ah, I see. In preparation for this interview, I ended up reading through some of your nation’s dispatches to get a better idea of what Kenmoria is like IC. It seems that you’ve been issuing information for voters (IFVs) similarly to how our Ministry of World Assembly Affairs does it. I know that you’re a staffer in WA Affairs nowadays, so I don’t doubt that your experience with the GA and with IFVs has been immensely helpful to you in that endeavor.
For those keeping score at home, how many resolutions are you up to now? In terms of ones you’ve authored/co-authored, that is.
Kenmoria: I’ve been doing IFVs for a while. My first experience with them was in Europe, the WA Ministry of which I joined after a few years in that region. Despite the excellent efforts of Imperium Anglorum, that Ministry faded away, and the IFVs gradually stopped. For a time after that, I didn’t do any more, but I began to miss the chance to publicly promulgate my feelings on a particular proposal. Therefore, I began to write a few myself. They were an interesting exercise, partly because I wrote them from the perspective of IC Kenmoria, meaning that a few criticisms there are solely the artefact of a hypercapitalist Government. It was these IFVs, of which I wrote several, which inspired Magecastle, also known as the Ice States, to invite me to the Ministry of WA Affairs of the North Pacific. That was what inspired me to change regions.
Certainly, my experience with writing IFVs for Europe and for myself has been greatly useful in writing them for the North Pacific. Now OOC, (as a roleplayer rather than a Gameplayer would understand that term) I do enjoy being able to put out my thoughts to the world. As you asked that question, I had to quickly shift to my homepage on NationStates to see. I’ve not written one at all recently, and my pile of drafts is languishing in a folder. The count is seven in total, most of that being coauthorships. Writing and passing a resolution creates an immediate thrill that, in my limited experience, is the most exciting part of NationStates. However, I find that giving feedback and critique to other people’s drafts is, in the long run, even more rewarding.
Robespierre: So it was Magecastle who invited you here to TNP, eh? Well then, I’m sure that you’re excited to be working with them now on the GA Secretariat staff. In regard to that last bit you mentioned, would you say that you’re more of a coach than a player in that sense? Helping better other nations’ proposals rather than focusing primarily on passing your own, I mean.
Kenmoria: I definitely am excited. It was an honour to be invited to join GenSec, and I regard Magecastle as someone with whom I have had nothing but friendly interactions across my time in the General Assembly. I was, and remain, thrilled about the prospect of working with him to clarify and develop the way that the General Assembly moderates its proposals.
GenSec was in the rare position of having to appoint multiple players to fill its vacancies, as a result of a rush of well-earned resignations, which meant that I joined contemporaneously with Magecastle and Demosthenes & Burke. Though it was unfortunate that I did not have the chance to work with the outgoing members, it has been great to be part of that surge of activity caused by new appointees. I am very optimistic about being part of GenSec going towards.
I suppose that I was initially more of a pedant than a coach or a player in the General Assembly. Grammar has always been a passion of mine, and some of what is seen in the General Assembly Forum needs just the right amount of tweaking before being submitted. This meant that I could find a niche quickly in spotting a dangling participle, split infinitive, or incorrect agreement, and pointing this out to the author. Since then, my tastes have fortunately broadened, and I aim to be a little bit more substantive in my feedback. Now, I think that it is correct to describe me as something of a coach, though that pedant still remains. I do try to be as helpful as possible, particularly to newer players. Being polite and supportive makes necessary feedback a lot less painful for the recipient, and it is a lot more enjoyable to correct someone when that person feels supported, rather than disheartened, by the correction.
Another part of it is that I am, admittedly, not particularly creative. If I was overflowing with legislative ideas, then I might be more of an author. As it is, helping others is the best that I can get to vicariously live that experience.
Robespierre: For sure. Coming from someone who’s written a handful of SC resolutions, I can attest to how difficult it can be for people to not only come up with ideas for proposals but also be willing to pursue ideas and see them through until passage. On the subject of grammar, I must say that you’re very well-spoken. Quite formal and eloquent, is the impression I get. I figure that since an interview setting such as this provides us with a great opportunity to do so, why not get some advice straight from someone as qualified and as experienced as yourself?
When you’re giving feedback on others’ proposals or even reading their resolutions for the first time, what are some things that you look for aside from small fixes such as grammar? What are some common elements of a “good” General Assembly proposal that you would say ought to be weighed more heavily?
Kenmoria: Thank you very much! My grammatical tastes have always tended towards the archaic, which often makes me seem far more eloquent and articulate than I truly am. Of course, the other side of it is that it would be rather strange if a passionate grammarian were to write in a manner replete with errors. Ending sentences with prepositions is something up with which I shall not put.
There are a lot of things for which I am searching when reading proposals. The first, particularly with newer authors, is whether it is written as a law. Quite often, there are some newcomers who write speeches, requests, or bulletins and submit these directly as proposals. Though the policy and implementation might be excellent, the General Assembly deals with law, so a legislative style is absolutely critical. I always recommend looking at some passed resolutions, to get a feel for how one might do this. There is no mandatory style; a resolution consisting of a single sentence was one passed! However, following the usual format often helps. Once the correct rough idea is obtained, I am looking for whether the idea itself is good.
There are certain areas about which it is next to impossible to write. A pro-life piece of legislation, for example, would struggle mightily. However, even on less controversial areas, it is important to remember that the General Assembly is an international - nay - multiversal body. If what a person is writing could fit in a local council’s regulation, it might not be workable. Setting direct penalties for crimes, for example, is something that is too local to be meaningfully done at the General Assembly’s level. When an idea is theoretically achievable and it is written correctly, the next matter, at least for me, is execution. The policy should be written clearly, should generally be comprehensible to someone with a basic knowledge of the subject, should be possible to accomplish, and should correctly balance different needs. This can be the hardest part. A few rules are not to be afraid of non-mandatory clauses, and to delegate to committees where it would be impossible to exhaustively list regulations.
Lastly, there is my favourite part, the grammar. I don’t want to bore the readership with a list of rules, so I will say simply that Grammarly and similar tools are very helpful. Also, take a look at previous resolutions using your chosen style, and pay attention to the punctuation. Everything that is a sentence should end with a full stop or semicolon, and everything that is not should end with a comma. The most important element of any good proposal is dedication. This is a little bit of an abstract answer, but it is the best one that I can give. A proposal might take weeks, months, or even years to pass; Tinhampton is working on some proposals due for submission in 2026. However, in my humble view, it is almost always worth it.
There are plenty of regulars willing to give feedback, albeit a little too snarky sometimes, and one’s failure prepares one for a later success.
Robespierre: Dedication and persistence are key, absolutely. In my efforts as an author within the Security Council, I’ve found that my approach to proposal writing and drafting tends to take up more time than some others’ do. I’m often amazed at how quickly some people are able to submit proposal after proposal in either chamber and still have their writing be of good quality.
Circling back, you said that many of your passed resolutions have been co-authorships. Is there anyone in particular that you enjoy working on proposals with? Who would you like to work with in the future if you had your pick? I know that I’ve personally enjoyed working with roleplayers a great deal. Both in the past with Electrum and with some of the nominees that I’ve written for.
Kenmoria: There are plenty of people in the General Assembly, Imperium Anglorum and Simone Republic being two examples of many, who astound me as well with their output. I could never manage the number of proposals that they do. This is something that comes with practice. I can remember my first attempt at drafting a proposal, an ill-fated repeal of GA #008, which established the headquarters of the General Assembly. It is sufficient to say that I shan’t be revisiting that particular legislative effort.
With one unfortunate exception, I have greatly enjoyed working with all the authors as coauthor, and with all the coauthors as author, along with working with everyone else in the General Assembly. Zone 71, who has now left the site, was someone with whom I had plenty of legislative exchange. We were both quite new, so we fitted together rather well. From more recent authors, I have to mention Magecastle. We often discuss proposals in the DMs of Discord, and that is nothing but fun. I also recall a few years in the past, some good interactions with Honeydewistania. I believe, though I might be wrong, that we authored something together, and I have nothing but good words about her.
In terms of working with someone in the future, I do have a longstanding wish to do something in the Security Council, which probably would be relating to a roleplayer. For a while, I had far more posts in International Incidents and Portal to the Multiverse than I had in the General Assembly. I have simply never had the time or the correct idea. More on the General Assembly, I would love to author something hyper-technical, which would necessitate a very knowledgeable author. There have been a handful of cases where I have gotten to use my legal education, and there are a lot of lawyers in the General Assembly who have written some very specialised proposals. Doing work in that area would be superb.
Robespierre: That’s the running joke amongst NSers who are familiar with the GA community in passing, isn’t it? That all of the most prolific players in that area of the game are Ivy League-educated lawyers from New England
Kenmoria: I’ll have you know that my legal education originated in the esteemed universities of the United Kingdom. I hardly fit the stereotype! Yes, there are an awful lot of lawyers here. What we lack in souls and consciences, we more than make up for in knowledge of the Proposal Rules Compendium, and knowledge of actual law, naturally.
The downside of this is that it can sometimes feel elitist, which is something that I wish we did a better job of combatting. One certainly does not need to have any Ivy League education, or indeed any knowledge of actual law at all, to participate in the General Assembly. I hope that anyone looking to come to the General Assembly feels helped by our collective experience, rather than intimidated.
Robespierre: Well that’s certainly good to know haha
As I’m talking to you, I’m noticing a bit of irony. In the past, I’ve been told that I’m rather “stiff” with my tone and verbiage because of how formal I can be. Do you get any of that, in your experience? Or is that something that just comes naturally to you in the GA’s environment?
Kenmoria: I have had more than a few people mention my somewhat idiosyncratically formal style to me. Fortunately, however, I don’t think that it has ever been raised as a negative. There are a few possible reasons for that. One of these probably is that I’m often IC (in character) when posting in the General Assembly. Everyone expects Sir James Lewitt or Ambassador Q. Fortier to be formal since they are characters in a diplomatic environment. When, later, I am talking to someone OOC, the formal register is one to which that person is accustomed.
Robespierre: That's a good point. I hadn’t considered that the IC premise of the forums would set the tone for future OOC interactions, but it’s understandable why it would.
I’m obliged to ask who some of your influences are. Both on your own writing style and during the time that you spent initially learning about the WA/GA and writing IFVs in Europe’s ministry. Am I right to assume that IA had a prominent role in inspiring you to become increasingly engaged with the General Assembly?
Kenmoria: Araraukar, who I believe is still on NationStates though his activity has waned, is among one of my earliest influences. He was doing a very similar thing to me when I first joined, namely focussing on giving critique and feedback rather than on legislating. I imagine that, mostly unconsciously, I emulated some of his style, including the way that I format my OOC posts and the annotation method of giving feedback. You are correct that Imperium Anglorum had a role, though that was mainly in terms of regional engagement.
Before he telegrammed me about joining the WA Ministry of Europe, I had considered regions as little more than a tag on a nation’s page. The idea that they were a driving force behind the GA had shockingly not really dawned on me. His role as GenSec does also mean that, indirectly, he likely influenced a great deal of the entire General Assembly. Aside from those two, I will mention the Serendipitous, who has now left the site, as being an influence. Though a far newer player than I was, he left a mark on me by being a definitive roleplayer in the General Assembly. His creative roleplay was what influenced me to try to give my IC personae independent characters and voices, rather than merely being extensions of myself.
There are, of course, a whole host of other influences, far too many of them to name here. The General Assembly is a small and, therefore, close-knit community. We all influence each other to some extent, and I can think of a little something that I have learnt from almost every player there. My writing style, however, is uniquely my own. I think that that comes partly from my time spent writing in II and P2TM, but mostly from my bizarre inclinations towards certain phrasings and words.
Robespierre: Do you think that there’s a need for authors to lessen the verbosity of their proposals and roleplay so that it becomes a larger group? By that, I mean, is it desirable (in your view) to lower the bar to participation within the GA? How do you balance matters of accessibility for the community?
Kenmoria: I wouldn’t say that verbosity per se is an issue. Some legislative ideas do require a deal of loquaciousness to address properly, and limiting that will only mean that there will be a repeal-and-replace with something more detailed. Roleplay, with the exception of that which occurs in the infamous Strangers’ Bar, can often consist of little more than putting a comment in quotation marks, so that isn’t necessarily the issue either. Legislating is hard, and that is the primary challenge to participation.
There are over seven hundred resolutions, so checking for duplication and contradiction can be a real task, and the remit of available topics has shrunk greatly from when I joined. In my view, it is support for newcomers to the General Assembly to engage with the vast corpus of legislation and find a new angle to pursue that is what will help bring more people to our side of the vast landscape of NationStates. It is not so much lowering the bar as it is helping people to cross it. Another part of accessibility is how the General Assembly interacts with itself. This is less of a problem now, but I remember there being an awful lot of snark that sometimes bordered on hostility. The fact that this has lessened should be celebrated, and it should be kept that way.
I also have a dim view of authors facing criticism for the region from which they originate. Though I can understand the Gameplaying goals behind it, preventing people from participating to the same degree as others in the General Assembly because of a dispute elsewhere does not, in my view, help the game as a whole. With that said, the General Assembly inherently has limited appeal. Not everyone has the inclination to write thousands of characters about maritime wartime regulations, and that is fine. I doubt that the General Assembly will ever become as popular as answering Issues, for instance, simply because one is far more mass-market, and there is nothing wrong with that.
Robespierre: I would agree with you there. Outside disputes shouldn’t become barriers to participation for those who would otherwise be interested in drafting legislation within the General Assembly. Although you do understand some of the motivations and goals behind it, what would you say is the next logical step to making the GA community more welcoming and easier to engage with?
Do you think that, as a GA Secretariat, you’re now more empowered than ever before to help with this? If not, what do you define your role as and to what degree do you feel responsible for the community now?
Kenmoria: It’s difficult to settle on a single step since there is a lot of variation in the levels of experience with which people come to the General Assembly, and therefore a lot of variation in how the General Assembly initially appears. Speaking generally, I feel as though we often lack mentorship. The learning curve that is present when drafting legislation is among the steepest in the entirety of NationStates, competing with Issues, and sometimes it is easy for one who is unused to the unique format to feel lost. There are various regions, to my knowledge, that offer programmes of mentorship within the General Assembly. This is great, and I hope that these are expanded and developed in the months to come. The North Pacific does have a system for doing this, which is excellent, and which I only hope will continue to grow. One of the problems with such programmes is that the small size of the community means that few mentors are available. GCRs, with their regular access to new players and vast sizes, are well positioned in that regard, due to the number of members.
Also, there is the matter of less organised support from around the community. Certain players currently in the General Assembly have done a superb job of supporting newer authors, and I do feel that this makes a real difference in terms of developing a more accessible community. On a tangential sort of point, I do wish that there was a stronger distinction between IC and OOC. It can be easy to miss which is which when speech marks are the only indication of IC, resulting in Ambassador Grinch Scrooge Kratos being confused with the kind-hearted player behind that persona.
I definitely feel as though being part of GenSec has given me a different and perhaps more empowered role to play with regard to welcoming people to the General Assembly. Without trying to sound self-congratulatory, I have tried to be among the nicer voices that welcome those with a half-formed idea for legislation to the Hallowed Halls. Anyone who has been to the General Assembly for a while will have seen my scripted message of welcome, complete with links to various resources. Being part of GenSec certainly won’t change that, and I haven’t altered the message with some booming proclamation of Secretarial authority. It’s still the same Kenmoria. However, I do reckon that posting the sorts of links that I do with a pink jacket on my username makes the people receiving the message more likely to follow them. I also hope that it makes my advice sound a little more convincing, and therefore renders it more likely to be followed. This is good not only for my sense of pride but also because the boilerplate help is really rather useful.
The primary role of GenSec is to clarify the ruleset. Unlike the Security Council, the rules of which are for the most part able to be handled with a simple read-through and which consist largely of formatting, the rules of the General Assembly are of remarkable complexity and size. Several rules, such as Category, have had multiple tests developed through rulings on legality challenges, much like the way that courts of the real world function. Through these legality challenges, GenSec promulgates a gloss over the ruleset, specifying how each rule is to be interpreted and what qualifies as an infraction of each. Though they occur infrequently, in my view, these challenges are GenSec’s most important place of operation, because they involve live issues that strike at unresolved questions, ambiguities, and vagueness of the present ruleset.
When GenSec releases a judgement, it not only rules on whether a particular proposal is legal or illegal but reveals the standard to which future proposals need to adhere. The goal of clarity is also accomplished informally, through the forums and over such extraforumside methods of communication as Discord. Providing advice about legality, including possible areas to consider, helps to provide more everyday remedies for confusion about the rules. Though not as formal as challenges, the advice of someone on GenSec can be very useful in preventing wasted stamps spent on illegal proposals.
Of course, the most frequent thing that GenSec does is review proposals in the queue, marking them as legal, illegal, or to be discarded. This is important, to prevent blatant nonsense from clogging the legal pile and, occasionally, to stop something illegal from going to vote. However, I would not consider it as vital to the community as the forumside matters. It is more helpful to introduce complete newcomers to the General Assembly to the idea that the little checkbox talking about the rules does actually mean something.
Robespierre: That’s a very good way of summarizing it. In my estimation, I would think that the most daunting aspect of venturing into the General Assembly would be needing to keep up with past precedents, rule changes, etc. Not so much that writing a proposal is difficult — which, for some, it is — but that it’s hard to see where resolutions fit amongst one another in the grand scheme of things and you wouldn’t want to run the risk of unintentionally offending someone for not properly acknowledging the work they’ve already done within the chamber.
Stepping back from the more technical nature of the GA, is there any other part(s) of the game that you would consider to be your second love?
Kenmoria: I can certainly see that. We have over seven hundred resolutions with, in combination, thousands upon thousands of clauses. There are times when I’m searching for a keyword in the forumside list of resolutions and I stumble upon an obscure resolution that I cannot remember ever having seen previously. Without some sort of fundamental change to the General Assembly, I think that this just forms part of the learning curve inherent to how it operates. Roleplaying is something that I greatly enjoy, not only in the General Assembly, but also in II and P2TM. There are a few roleplays that I remember with great fondness, that have given me months of fun. I remember in particular a conflict in Posteastan where a corrupt Kenmorian corporation was caught using deeply unethical means as part of its supposedly benevolent restructuring work. I also recall a roleplay in P2TM about an elderly metahuman with a mostly useless superpower, on the run from an evil organisation with vastly more powerful resources.
Currently, I find myself a little too busy for any grandiose storylines, but I am presently waging a diplomatic conflict through communiqués and broadcasts over in II. I also regularly apply for embassies over in F&NI, which gives me a small part of the joy of collaborative storytelling. I think that what enchants me about collaborative roleplay is the scale of it. Where there are ten or twenty players participating, it really does feel like an international incident, into which I am getting only a partial glimpse. My writing isn’t great, and I have no knowledge of the technical details of warfare that make some of the roleplays that I read as impressive as they are. However, there is a huge range in level of commitment, and perchance skill, that is required by different roleplays across NationStates, allowing even someone of middling ability, such as myself, to participate. I also enjoy reading what others have written. G-Tech Corporation OPed a roleplay on P2TM about a group of modern humans transported to the ancient past, which served as my book of the month last year. It was a thrilling read.
Robespierre: It sounds like you and I are alike in that way, then. I too have always been impressed with how roleplayers from various communities are able to worldbuild with such detail and articulation, almost to the point where it seems like second nature to them. You can enjoy some really creative works when delving into the stories of others. In a way, I suppose that the hundreds upon hundreds of GA resolutions are kind of like the WA’s way of worldbuilding. Much like roleplay on the forums and elsewhere, it’s a collaborative and creative endeavor where iron sharpens iron and people bounce ideas off of one another.
This has been a really insightful chat and I do hope that our readers are enjoying the chance that we have to peek behind the curtain and get to know more about you. To end our interview, I have a final few rapid-fire questions that I wanted to ask.
1.) Within the next year, where do you see yourself going? Do you have any New Year’s resolutions or things you’d like to accomplish either within TNP or elsewhere?
2.) To date, what would you say has been your greatest accomplishment as a player? (Hint: You can’t answer with being appointed to the GA Secretariat. We’ve already covered that plenty
)
3.) Just for fun, would you ever consider running for Secretary-General of the WA if/when the opportunity comes around again? Supposing that we did give it real powers instead of it being a harmless isolated event, what kind of Secretary-General do you think Kenmoria would be?
Kenmoria: (1) I do have one New Year’s resolution pertaining to NationStates, though it isn’t particularly tied to the General Assembly. I plan to work on my national factbooks, trying to actually give some life to the lore of IC Kenmoria. Prior to a retcon that I did, I had an excellent Wikipedian overview, which I unfortunately have not replaced. That might occupy some of my time on NationStates. Within the TNP, I’m happy to keep doing what I’m doing. Being deputy minister within the WA Affairs Ministry has been fun, and I would like to continue doing that. If something comes up, I will consider it, but I don’t particularly have any big goals.
(2) That’s a tricky one, largely because you have foiled my plan to mention GenSec. I don’t think that this involves the General Assembly either. Though the bulk of my contribution has been in that area, it was lots of little things, rather than any singular moment. I can’t think of any one resolution I’ve authored or coauthored that was particularly monumental. Therefore, shifting the topic entirely, I’ll say that it was authoring Power to the (AI) People, which is an Issue that I authored a few years ago. This was my fourth attempt, on a few nations, at writing an Issue, and it was the first to succeed. Based solely on how difficult it was to adapt to the unique style of Issues, this has been my greatest achievement thus far.
(3) I hardly think that I have either the political clout or the popularity to consider a run for Secretary-General. Though the title would be nice, this is something that ought to be reserved for those with the politicking or friendliness necessary to achieve the election. Winning votes has never been my strong point. If, however, I were to win, I hope that I would be a Secretary-General who did something with the role. Perhaps there could be a few roleplay threads involving a highly corrupt official being promoted to the role and trying to abuse the power, or a benevolent S-G trying to make a difference in a convoluted world.
As for the S-G being given actual powers, that would likely and should certainly involve the Security Council, in which case I suspect that I would be a rather terrible one. My knowledge of the Other Chamber is rather hopelessly limited, so I would be stumbling blindly trying to do something productive. I would probably have to ask my friends more experienced in the dealings of the Three-Walled Bar for some hints on what exactly “R/D” involves.
Robespierre: Maybe we should announce a joint bid for Secretary-General. You take the GA half of the duties and I’ll take the SC half haha. R/D is a blast though. You should try it sometime
Kenmoria: Hahaha, perhaps we should. It would certainly enable some amusing GenSec-SecGen puns. I have heard good things about the excitement of R/D. Maybe one day, far into the future, I will have the necessary availability at the daily update to participate. It does sound a lot more immediately fun than most of this text-based game.
Robespierre: Without a doubt. If it weren’t for things such as R/D, roleplay, cards, and the WA, then we’d likely have all gotten bored long ago!
It was great getting the chance to talk to you, Kenmoria. I’m glad that we could have you here as our interviewee for this month.
Kenmoria: Likewise, it was great to have the opportunity to be interviewed. I have genuinely enjoyed having this conversation with you.
Robespierre: Same here. You had some really thoughtful answers to share. I’m glad that I reached out. Thank you again!
Kenmoria: You're welcome!
by Francois Isidore
Robespierre: Hello everyone, and welcome to this month’s edition of The North Star’s Spotlight segment! My name is Robespierre and I’m the current Minister of Communications.
Today, I’m joined by the recently-appointed GA Secretariat and resident North Pacifican, Kenmoria. Thank you for agreeing to do this interview with us, Kenmoria!
Kenmoria: Hello! Thank you very much for having me.
Robespierre: Of course. It’s an honor, and hopefully, this interview will be a good way for those of us who are less familiar with the NSWA community to get an idea of who you are, what you enjoy, and what you’re about.
I know that it can be a tall task to have people summarize their history sometimes, but let’s start from the beginning. When did you first start playing NationStates? Was Kenmoria your first nation?
Kenmoria: I began playing NationStates many, many years ago, and Kenmoria was far from my first nation. It was around early 2017 when I first found the site. I was looking for a browser game to occupy my time, being bored with little else to do, and I stumbled upon NationStates as something like my fourth or fifth try. The concept seemed intriguing, so I made Great Britain. That was it, just Great Britain, with absolutely no changes. I answered Issues, sticking resolutely to the idea of just modelling the UK as best I could, and this was the sum of my activity. That was not particularly interesting, so it was hardly surprising that that nation CTEd having achieved nothing. I made another nation, with a slightly more interesting concept, and I decided to stretch my wings to Factbooks, as well as Issues. It took two more nations CTEing before I joined the Forums, solely as an F7 poster. This was in Summer, if I remember correctly, so I was the epitome of a summerposter. Three or so more nations then elapsed, similarly doing Issues, Factbooks, and F7.
A few months later, if my memory serves me faithfully, I made Kenmoria. This was my first nation that posted somewhere that actually increased my post count on the Forums, and it is still mine now, being just over six years old. It was also (barring a very ill-advised and undrafted proposal submitted on my fourth nation) my first foray into the worlds of roleplaying and the General Assembly, which have been my mainstays in NationStates.
Robespierre: Ah, I see. In preparation for this interview, I ended up reading through some of your nation’s dispatches to get a better idea of what Kenmoria is like IC. It seems that you’ve been issuing information for voters (IFVs) similarly to how our Ministry of World Assembly Affairs does it. I know that you’re a staffer in WA Affairs nowadays, so I don’t doubt that your experience with the GA and with IFVs has been immensely helpful to you in that endeavor.
For those keeping score at home, how many resolutions are you up to now? In terms of ones you’ve authored/co-authored, that is.
Kenmoria: I’ve been doing IFVs for a while. My first experience with them was in Europe, the WA Ministry of which I joined after a few years in that region. Despite the excellent efforts of Imperium Anglorum, that Ministry faded away, and the IFVs gradually stopped. For a time after that, I didn’t do any more, but I began to miss the chance to publicly promulgate my feelings on a particular proposal. Therefore, I began to write a few myself. They were an interesting exercise, partly because I wrote them from the perspective of IC Kenmoria, meaning that a few criticisms there are solely the artefact of a hypercapitalist Government. It was these IFVs, of which I wrote several, which inspired Magecastle, also known as the Ice States, to invite me to the Ministry of WA Affairs of the North Pacific. That was what inspired me to change regions.
Certainly, my experience with writing IFVs for Europe and for myself has been greatly useful in writing them for the North Pacific. Now OOC, (as a roleplayer rather than a Gameplayer would understand that term) I do enjoy being able to put out my thoughts to the world. As you asked that question, I had to quickly shift to my homepage on NationStates to see. I’ve not written one at all recently, and my pile of drafts is languishing in a folder. The count is seven in total, most of that being coauthorships. Writing and passing a resolution creates an immediate thrill that, in my limited experience, is the most exciting part of NationStates. However, I find that giving feedback and critique to other people’s drafts is, in the long run, even more rewarding.
Robespierre: So it was Magecastle who invited you here to TNP, eh? Well then, I’m sure that you’re excited to be working with them now on the GA Secretariat staff. In regard to that last bit you mentioned, would you say that you’re more of a coach than a player in that sense? Helping better other nations’ proposals rather than focusing primarily on passing your own, I mean.
Kenmoria: I definitely am excited. It was an honour to be invited to join GenSec, and I regard Magecastle as someone with whom I have had nothing but friendly interactions across my time in the General Assembly. I was, and remain, thrilled about the prospect of working with him to clarify and develop the way that the General Assembly moderates its proposals.
GenSec was in the rare position of having to appoint multiple players to fill its vacancies, as a result of a rush of well-earned resignations, which meant that I joined contemporaneously with Magecastle and Demosthenes & Burke. Though it was unfortunate that I did not have the chance to work with the outgoing members, it has been great to be part of that surge of activity caused by new appointees. I am very optimistic about being part of GenSec going towards.
I suppose that I was initially more of a pedant than a coach or a player in the General Assembly. Grammar has always been a passion of mine, and some of what is seen in the General Assembly Forum needs just the right amount of tweaking before being submitted. This meant that I could find a niche quickly in spotting a dangling participle, split infinitive, or incorrect agreement, and pointing this out to the author. Since then, my tastes have fortunately broadened, and I aim to be a little bit more substantive in my feedback. Now, I think that it is correct to describe me as something of a coach, though that pedant still remains. I do try to be as helpful as possible, particularly to newer players. Being polite and supportive makes necessary feedback a lot less painful for the recipient, and it is a lot more enjoyable to correct someone when that person feels supported, rather than disheartened, by the correction.
Another part of it is that I am, admittedly, not particularly creative. If I was overflowing with legislative ideas, then I might be more of an author. As it is, helping others is the best that I can get to vicariously live that experience.
Robespierre: For sure. Coming from someone who’s written a handful of SC resolutions, I can attest to how difficult it can be for people to not only come up with ideas for proposals but also be willing to pursue ideas and see them through until passage. On the subject of grammar, I must say that you’re very well-spoken. Quite formal and eloquent, is the impression I get. I figure that since an interview setting such as this provides us with a great opportunity to do so, why not get some advice straight from someone as qualified and as experienced as yourself?
When you’re giving feedback on others’ proposals or even reading their resolutions for the first time, what are some things that you look for aside from small fixes such as grammar? What are some common elements of a “good” General Assembly proposal that you would say ought to be weighed more heavily?
Kenmoria: Thank you very much! My grammatical tastes have always tended towards the archaic, which often makes me seem far more eloquent and articulate than I truly am. Of course, the other side of it is that it would be rather strange if a passionate grammarian were to write in a manner replete with errors. Ending sentences with prepositions is something up with which I shall not put.
There are a lot of things for which I am searching when reading proposals. The first, particularly with newer authors, is whether it is written as a law. Quite often, there are some newcomers who write speeches, requests, or bulletins and submit these directly as proposals. Though the policy and implementation might be excellent, the General Assembly deals with law, so a legislative style is absolutely critical. I always recommend looking at some passed resolutions, to get a feel for how one might do this. There is no mandatory style; a resolution consisting of a single sentence was one passed! However, following the usual format often helps. Once the correct rough idea is obtained, I am looking for whether the idea itself is good.
There are certain areas about which it is next to impossible to write. A pro-life piece of legislation, for example, would struggle mightily. However, even on less controversial areas, it is important to remember that the General Assembly is an international - nay - multiversal body. If what a person is writing could fit in a local council’s regulation, it might not be workable. Setting direct penalties for crimes, for example, is something that is too local to be meaningfully done at the General Assembly’s level. When an idea is theoretically achievable and it is written correctly, the next matter, at least for me, is execution. The policy should be written clearly, should generally be comprehensible to someone with a basic knowledge of the subject, should be possible to accomplish, and should correctly balance different needs. This can be the hardest part. A few rules are not to be afraid of non-mandatory clauses, and to delegate to committees where it would be impossible to exhaustively list regulations.
Lastly, there is my favourite part, the grammar. I don’t want to bore the readership with a list of rules, so I will say simply that Grammarly and similar tools are very helpful. Also, take a look at previous resolutions using your chosen style, and pay attention to the punctuation. Everything that is a sentence should end with a full stop or semicolon, and everything that is not should end with a comma. The most important element of any good proposal is dedication. This is a little bit of an abstract answer, but it is the best one that I can give. A proposal might take weeks, months, or even years to pass; Tinhampton is working on some proposals due for submission in 2026. However, in my humble view, it is almost always worth it.
There are plenty of regulars willing to give feedback, albeit a little too snarky sometimes, and one’s failure prepares one for a later success.
Robespierre: Dedication and persistence are key, absolutely. In my efforts as an author within the Security Council, I’ve found that my approach to proposal writing and drafting tends to take up more time than some others’ do. I’m often amazed at how quickly some people are able to submit proposal after proposal in either chamber and still have their writing be of good quality.
Circling back, you said that many of your passed resolutions have been co-authorships. Is there anyone in particular that you enjoy working on proposals with? Who would you like to work with in the future if you had your pick? I know that I’ve personally enjoyed working with roleplayers a great deal. Both in the past with Electrum and with some of the nominees that I’ve written for.
Kenmoria: There are plenty of people in the General Assembly, Imperium Anglorum and Simone Republic being two examples of many, who astound me as well with their output. I could never manage the number of proposals that they do. This is something that comes with practice. I can remember my first attempt at drafting a proposal, an ill-fated repeal of GA #008, which established the headquarters of the General Assembly. It is sufficient to say that I shan’t be revisiting that particular legislative effort.
With one unfortunate exception, I have greatly enjoyed working with all the authors as coauthor, and with all the coauthors as author, along with working with everyone else in the General Assembly. Zone 71, who has now left the site, was someone with whom I had plenty of legislative exchange. We were both quite new, so we fitted together rather well. From more recent authors, I have to mention Magecastle. We often discuss proposals in the DMs of Discord, and that is nothing but fun. I also recall a few years in the past, some good interactions with Honeydewistania. I believe, though I might be wrong, that we authored something together, and I have nothing but good words about her.
In terms of working with someone in the future, I do have a longstanding wish to do something in the Security Council, which probably would be relating to a roleplayer. For a while, I had far more posts in International Incidents and Portal to the Multiverse than I had in the General Assembly. I have simply never had the time or the correct idea. More on the General Assembly, I would love to author something hyper-technical, which would necessitate a very knowledgeable author. There have been a handful of cases where I have gotten to use my legal education, and there are a lot of lawyers in the General Assembly who have written some very specialised proposals. Doing work in that area would be superb.
Robespierre: That’s the running joke amongst NSers who are familiar with the GA community in passing, isn’t it? That all of the most prolific players in that area of the game are Ivy League-educated lawyers from New England

Kenmoria: I’ll have you know that my legal education originated in the esteemed universities of the United Kingdom. I hardly fit the stereotype! Yes, there are an awful lot of lawyers here. What we lack in souls and consciences, we more than make up for in knowledge of the Proposal Rules Compendium, and knowledge of actual law, naturally.
The downside of this is that it can sometimes feel elitist, which is something that I wish we did a better job of combatting. One certainly does not need to have any Ivy League education, or indeed any knowledge of actual law at all, to participate in the General Assembly. I hope that anyone looking to come to the General Assembly feels helped by our collective experience, rather than intimidated.
Robespierre: Well that’s certainly good to know haha
As I’m talking to you, I’m noticing a bit of irony. In the past, I’ve been told that I’m rather “stiff” with my tone and verbiage because of how formal I can be. Do you get any of that, in your experience? Or is that something that just comes naturally to you in the GA’s environment?
Kenmoria: I have had more than a few people mention my somewhat idiosyncratically formal style to me. Fortunately, however, I don’t think that it has ever been raised as a negative. There are a few possible reasons for that. One of these probably is that I’m often IC (in character) when posting in the General Assembly. Everyone expects Sir James Lewitt or Ambassador Q. Fortier to be formal since they are characters in a diplomatic environment. When, later, I am talking to someone OOC, the formal register is one to which that person is accustomed.
Robespierre: That's a good point. I hadn’t considered that the IC premise of the forums would set the tone for future OOC interactions, but it’s understandable why it would.
I’m obliged to ask who some of your influences are. Both on your own writing style and during the time that you spent initially learning about the WA/GA and writing IFVs in Europe’s ministry. Am I right to assume that IA had a prominent role in inspiring you to become increasingly engaged with the General Assembly?
Kenmoria: Araraukar, who I believe is still on NationStates though his activity has waned, is among one of my earliest influences. He was doing a very similar thing to me when I first joined, namely focussing on giving critique and feedback rather than on legislating. I imagine that, mostly unconsciously, I emulated some of his style, including the way that I format my OOC posts and the annotation method of giving feedback. You are correct that Imperium Anglorum had a role, though that was mainly in terms of regional engagement.
Before he telegrammed me about joining the WA Ministry of Europe, I had considered regions as little more than a tag on a nation’s page. The idea that they were a driving force behind the GA had shockingly not really dawned on me. His role as GenSec does also mean that, indirectly, he likely influenced a great deal of the entire General Assembly. Aside from those two, I will mention the Serendipitous, who has now left the site, as being an influence. Though a far newer player than I was, he left a mark on me by being a definitive roleplayer in the General Assembly. His creative roleplay was what influenced me to try to give my IC personae independent characters and voices, rather than merely being extensions of myself.
There are, of course, a whole host of other influences, far too many of them to name here. The General Assembly is a small and, therefore, close-knit community. We all influence each other to some extent, and I can think of a little something that I have learnt from almost every player there. My writing style, however, is uniquely my own. I think that that comes partly from my time spent writing in II and P2TM, but mostly from my bizarre inclinations towards certain phrasings and words.
Robespierre: Do you think that there’s a need for authors to lessen the verbosity of their proposals and roleplay so that it becomes a larger group? By that, I mean, is it desirable (in your view) to lower the bar to participation within the GA? How do you balance matters of accessibility for the community?
Kenmoria: I wouldn’t say that verbosity per se is an issue. Some legislative ideas do require a deal of loquaciousness to address properly, and limiting that will only mean that there will be a repeal-and-replace with something more detailed. Roleplay, with the exception of that which occurs in the infamous Strangers’ Bar, can often consist of little more than putting a comment in quotation marks, so that isn’t necessarily the issue either. Legislating is hard, and that is the primary challenge to participation.
There are over seven hundred resolutions, so checking for duplication and contradiction can be a real task, and the remit of available topics has shrunk greatly from when I joined. In my view, it is support for newcomers to the General Assembly to engage with the vast corpus of legislation and find a new angle to pursue that is what will help bring more people to our side of the vast landscape of NationStates. It is not so much lowering the bar as it is helping people to cross it. Another part of accessibility is how the General Assembly interacts with itself. This is less of a problem now, but I remember there being an awful lot of snark that sometimes bordered on hostility. The fact that this has lessened should be celebrated, and it should be kept that way.
I also have a dim view of authors facing criticism for the region from which they originate. Though I can understand the Gameplaying goals behind it, preventing people from participating to the same degree as others in the General Assembly because of a dispute elsewhere does not, in my view, help the game as a whole. With that said, the General Assembly inherently has limited appeal. Not everyone has the inclination to write thousands of characters about maritime wartime regulations, and that is fine. I doubt that the General Assembly will ever become as popular as answering Issues, for instance, simply because one is far more mass-market, and there is nothing wrong with that.
Robespierre: I would agree with you there. Outside disputes shouldn’t become barriers to participation for those who would otherwise be interested in drafting legislation within the General Assembly. Although you do understand some of the motivations and goals behind it, what would you say is the next logical step to making the GA community more welcoming and easier to engage with?
Do you think that, as a GA Secretariat, you’re now more empowered than ever before to help with this? If not, what do you define your role as and to what degree do you feel responsible for the community now?
Kenmoria: It’s difficult to settle on a single step since there is a lot of variation in the levels of experience with which people come to the General Assembly, and therefore a lot of variation in how the General Assembly initially appears. Speaking generally, I feel as though we often lack mentorship. The learning curve that is present when drafting legislation is among the steepest in the entirety of NationStates, competing with Issues, and sometimes it is easy for one who is unused to the unique format to feel lost. There are various regions, to my knowledge, that offer programmes of mentorship within the General Assembly. This is great, and I hope that these are expanded and developed in the months to come. The North Pacific does have a system for doing this, which is excellent, and which I only hope will continue to grow. One of the problems with such programmes is that the small size of the community means that few mentors are available. GCRs, with their regular access to new players and vast sizes, are well positioned in that regard, due to the number of members.
Also, there is the matter of less organised support from around the community. Certain players currently in the General Assembly have done a superb job of supporting newer authors, and I do feel that this makes a real difference in terms of developing a more accessible community. On a tangential sort of point, I do wish that there was a stronger distinction between IC and OOC. It can be easy to miss which is which when speech marks are the only indication of IC, resulting in Ambassador Grinch Scrooge Kratos being confused with the kind-hearted player behind that persona.
I definitely feel as though being part of GenSec has given me a different and perhaps more empowered role to play with regard to welcoming people to the General Assembly. Without trying to sound self-congratulatory, I have tried to be among the nicer voices that welcome those with a half-formed idea for legislation to the Hallowed Halls. Anyone who has been to the General Assembly for a while will have seen my scripted message of welcome, complete with links to various resources. Being part of GenSec certainly won’t change that, and I haven’t altered the message with some booming proclamation of Secretarial authority. It’s still the same Kenmoria. However, I do reckon that posting the sorts of links that I do with a pink jacket on my username makes the people receiving the message more likely to follow them. I also hope that it makes my advice sound a little more convincing, and therefore renders it more likely to be followed. This is good not only for my sense of pride but also because the boilerplate help is really rather useful.
The primary role of GenSec is to clarify the ruleset. Unlike the Security Council, the rules of which are for the most part able to be handled with a simple read-through and which consist largely of formatting, the rules of the General Assembly are of remarkable complexity and size. Several rules, such as Category, have had multiple tests developed through rulings on legality challenges, much like the way that courts of the real world function. Through these legality challenges, GenSec promulgates a gloss over the ruleset, specifying how each rule is to be interpreted and what qualifies as an infraction of each. Though they occur infrequently, in my view, these challenges are GenSec’s most important place of operation, because they involve live issues that strike at unresolved questions, ambiguities, and vagueness of the present ruleset.
When GenSec releases a judgement, it not only rules on whether a particular proposal is legal or illegal but reveals the standard to which future proposals need to adhere. The goal of clarity is also accomplished informally, through the forums and over such extraforumside methods of communication as Discord. Providing advice about legality, including possible areas to consider, helps to provide more everyday remedies for confusion about the rules. Though not as formal as challenges, the advice of someone on GenSec can be very useful in preventing wasted stamps spent on illegal proposals.
Of course, the most frequent thing that GenSec does is review proposals in the queue, marking them as legal, illegal, or to be discarded. This is important, to prevent blatant nonsense from clogging the legal pile and, occasionally, to stop something illegal from going to vote. However, I would not consider it as vital to the community as the forumside matters. It is more helpful to introduce complete newcomers to the General Assembly to the idea that the little checkbox talking about the rules does actually mean something.
Robespierre: That’s a very good way of summarizing it. In my estimation, I would think that the most daunting aspect of venturing into the General Assembly would be needing to keep up with past precedents, rule changes, etc. Not so much that writing a proposal is difficult — which, for some, it is — but that it’s hard to see where resolutions fit amongst one another in the grand scheme of things and you wouldn’t want to run the risk of unintentionally offending someone for not properly acknowledging the work they’ve already done within the chamber.
Stepping back from the more technical nature of the GA, is there any other part(s) of the game that you would consider to be your second love?
Kenmoria: I can certainly see that. We have over seven hundred resolutions with, in combination, thousands upon thousands of clauses. There are times when I’m searching for a keyword in the forumside list of resolutions and I stumble upon an obscure resolution that I cannot remember ever having seen previously. Without some sort of fundamental change to the General Assembly, I think that this just forms part of the learning curve inherent to how it operates. Roleplaying is something that I greatly enjoy, not only in the General Assembly, but also in II and P2TM. There are a few roleplays that I remember with great fondness, that have given me months of fun. I remember in particular a conflict in Posteastan where a corrupt Kenmorian corporation was caught using deeply unethical means as part of its supposedly benevolent restructuring work. I also recall a roleplay in P2TM about an elderly metahuman with a mostly useless superpower, on the run from an evil organisation with vastly more powerful resources.
Currently, I find myself a little too busy for any grandiose storylines, but I am presently waging a diplomatic conflict through communiqués and broadcasts over in II. I also regularly apply for embassies over in F&NI, which gives me a small part of the joy of collaborative storytelling. I think that what enchants me about collaborative roleplay is the scale of it. Where there are ten or twenty players participating, it really does feel like an international incident, into which I am getting only a partial glimpse. My writing isn’t great, and I have no knowledge of the technical details of warfare that make some of the roleplays that I read as impressive as they are. However, there is a huge range in level of commitment, and perchance skill, that is required by different roleplays across NationStates, allowing even someone of middling ability, such as myself, to participate. I also enjoy reading what others have written. G-Tech Corporation OPed a roleplay on P2TM about a group of modern humans transported to the ancient past, which served as my book of the month last year. It was a thrilling read.
Robespierre: It sounds like you and I are alike in that way, then. I too have always been impressed with how roleplayers from various communities are able to worldbuild with such detail and articulation, almost to the point where it seems like second nature to them. You can enjoy some really creative works when delving into the stories of others. In a way, I suppose that the hundreds upon hundreds of GA resolutions are kind of like the WA’s way of worldbuilding. Much like roleplay on the forums and elsewhere, it’s a collaborative and creative endeavor where iron sharpens iron and people bounce ideas off of one another.
This has been a really insightful chat and I do hope that our readers are enjoying the chance that we have to peek behind the curtain and get to know more about you. To end our interview, I have a final few rapid-fire questions that I wanted to ask.
1.) Within the next year, where do you see yourself going? Do you have any New Year’s resolutions or things you’d like to accomplish either within TNP or elsewhere?
2.) To date, what would you say has been your greatest accomplishment as a player? (Hint: You can’t answer with being appointed to the GA Secretariat. We’ve already covered that plenty
)3.) Just for fun, would you ever consider running for Secretary-General of the WA if/when the opportunity comes around again? Supposing that we did give it real powers instead of it being a harmless isolated event, what kind of Secretary-General do you think Kenmoria would be?
Kenmoria: (1) I do have one New Year’s resolution pertaining to NationStates, though it isn’t particularly tied to the General Assembly. I plan to work on my national factbooks, trying to actually give some life to the lore of IC Kenmoria. Prior to a retcon that I did, I had an excellent Wikipedian overview, which I unfortunately have not replaced. That might occupy some of my time on NationStates. Within the TNP, I’m happy to keep doing what I’m doing. Being deputy minister within the WA Affairs Ministry has been fun, and I would like to continue doing that. If something comes up, I will consider it, but I don’t particularly have any big goals.
(2) That’s a tricky one, largely because you have foiled my plan to mention GenSec. I don’t think that this involves the General Assembly either. Though the bulk of my contribution has been in that area, it was lots of little things, rather than any singular moment. I can’t think of any one resolution I’ve authored or coauthored that was particularly monumental. Therefore, shifting the topic entirely, I’ll say that it was authoring Power to the (AI) People, which is an Issue that I authored a few years ago. This was my fourth attempt, on a few nations, at writing an Issue, and it was the first to succeed. Based solely on how difficult it was to adapt to the unique style of Issues, this has been my greatest achievement thus far.
(3) I hardly think that I have either the political clout or the popularity to consider a run for Secretary-General. Though the title would be nice, this is something that ought to be reserved for those with the politicking or friendliness necessary to achieve the election. Winning votes has never been my strong point. If, however, I were to win, I hope that I would be a Secretary-General who did something with the role. Perhaps there could be a few roleplay threads involving a highly corrupt official being promoted to the role and trying to abuse the power, or a benevolent S-G trying to make a difference in a convoluted world.
As for the S-G being given actual powers, that would likely and should certainly involve the Security Council, in which case I suspect that I would be a rather terrible one. My knowledge of the Other Chamber is rather hopelessly limited, so I would be stumbling blindly trying to do something productive. I would probably have to ask my friends more experienced in the dealings of the Three-Walled Bar for some hints on what exactly “R/D” involves.
Robespierre: Maybe we should announce a joint bid for Secretary-General. You take the GA half of the duties and I’ll take the SC half haha. R/D is a blast though. You should try it sometime
Kenmoria: Hahaha, perhaps we should. It would certainly enable some amusing GenSec-SecGen puns. I have heard good things about the excitement of R/D. Maybe one day, far into the future, I will have the necessary availability at the daily update to participate. It does sound a lot more immediately fun than most of this text-based game.
Robespierre: Without a doubt. If it weren’t for things such as R/D, roleplay, cards, and the WA, then we’d likely have all gotten bored long ago!
It was great getting the chance to talk to you, Kenmoria. I’m glad that we could have you here as our interviewee for this month.
Kenmoria: Likewise, it was great to have the opportunity to be interviewed. I have genuinely enjoyed having this conversation with you.
Robespierre: Same here. You had some really thoughtful answers to share. I’m glad that I reached out. Thank you again!
Kenmoria: You're welcome!

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